Online Game “Blue Whale” Blamed for Suicides Amongst Players

The Indian Supreme Court says online portals must spread awareness about the deadly game.

India’s Supreme Court is holding hearings by advocates who want the online game “Blue Whale” banned after blaming it for 100 suicides throughout the country, according to The Indian Express.

The game issues various challenges to participants over a 50-day period; on the final day, players are instructed to complete the game by committing suicide.

The phenomenon has recently been in the spotlight in Iran too, after two girls attempted to kill themselves by jumping off a bridge (one died, the other was critically injured). Authorities later found an audio message recorded by the girls, bidding goodbye to their parents and proclaiming they would “take their lives to complete the Blue Whale game”, according to local news agency Mizan Online.

Read: Facebook Takes Steps to Prevent Suicide

The game revolves around an anonymous “master” who assigns various self-harming activities that become incrementally more dangerous, with acts ranging from watching horror movies to self-mutilation. Users are encouraged throughout to post photos of their daily challenges online.

Read: What Twitter’s Future Could Depend On

Blue Whale appears to have origins in the Russian social-networking site VKontakte, and was criticized for the same deadly impact on Russian teens earlier in 2017, according to RFERL.

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After the ball drops in Times Square and the New Year has been rung in, many turn to reflection – on the year past of course, but also on how to make the next one even better than the last. This is especially true for business leaders who often use the time for reflection on the things they did right, what could have been better and the competitive opportunities for the coming year.

2016 saw more cloud adoption than ever before – it’s no secret that the way we do business is changing, and that’s exactly why in 2017 businesses need to be even more digitally savvy. With data being created at a breakneck pace – from connected ‘things’, to mobile payments and more – businesses are uniquely positioned to be more informed than ever before and make better, data-driven, decisions.

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Qualcomm awakens and hopes to crush Intel at its own game

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Cloud growth continues to be the name of the game for Microsoft

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The company announced on Thursday that its quarterly revenue for the three-month period ending in September was flat overall at US $ 20.5 billion. The company’s net profit was down 4 percent year-over-year from $ 4.9 billion to $ 4.7 billion.

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